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What happens when the Wuthering Wave countdown hits zero? Learn exactly what to expect at launch time.

admin@cpwss2d by admin@cpwss2d
04/01/2025
in Esports
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What happens when the Wuthering Wave countdown hits zero? Learn exactly what to expect at launch time.
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Okay, so I got pretty hyped about Wuthering Waves coming out. Like, really wanted to know exactly when it drops. Instead of just checking a website every few hours, I thought, why not just build a simple countdown timer myself? Seemed like a fun little project to keep track.

What happens when the Wuthering Wave countdown hits zero? Learn exactly what to expect at launch time.

Getting Started

First thing, I needed the exact release date and time. Went online, did a quick search. Found the official global release schedule. Had to be careful about time zones, you know? Converted it to my local time so the countdown would be accurate for me. Wrote that down.

Then, I fired up my computer. Didn’t need anything fancy. Just opened up my usual text editor – the one I use for quick notes and stuff. Decided a simple webpage would be the easiest way to display it. No need for complex apps or anything.

Building the Thing

I started hammering out the basic HTML structure. Just needed a simple page. Put in an tag, something like "Wuthering Waves Launch Countdown". Then added a paragraph tag, like . Gave it an ID so my script could find it later and dump the time in there.

Next up was the actual brain of the operation – the Javascript part. This took a bit more thinking.

  • I set the target launch date using that date and time I found earlier. Created a new `Date` object with it.
  • Inside a function, I got the current time using `new Date()`.
  • Then I calculated the difference between the launch time and the current time. This gave me the total remaining time in milliseconds.
  • Had to convert those milliseconds into days, hours, minutes, and seconds. That involved a bit of math – dividing and using the modulo operator to get the remainders. Just basic stuff.
  • Once I had the days, hours, minutes, seconds, I needed to display them. Used `*('countdown-timer')` to grab that paragraph tag I made earlier. Then I updated its `innerHTML` property to show the remaining time, formatted nicely like "X days, Y hours, Z minutes, W seconds".
  • Crucially, I needed this to update constantly. So, I wrapped the whole calculation and display logic in a function and used `setInterval()` to run that function every 1000 milliseconds (which is every second). That makes the timer tick down live.

Making it Look Okay

The plain HTML looked a bit boring, honestly. So, I added a little bit of CSS. Nothing crazy. Just put a block in the head of the HTML. Centered the text on the page, maybe made the font a bit bigger and bolder so it was easy to see at a glance. Just some basic tweaks to make it presentable, at least for myself.

What happens when the Wuthering Wave countdown hits zero? Learn exactly what to expect at launch time.

Testing and Finishing Up

Saved the file as an HTML document, something like `*`. Then I just double-clicked it to open it in my web browser. Watched it for a minute or two. Checked if the seconds were ticking down correctly, then the minutes. Looked like it was working just fine.

I also added a little check inside the update function. If the countdown reached zero or went negative (meaning the launch time had passed), I made it display a different message, like "It's Here! Go Play!" instead of the numbers.

And that was pretty much it. Didn't take too long. Now I have my own personal Wuthering Waves countdown running right in a browser tab. Simple, effective, and kinda satisfying to have built it myself. Ready for launch!

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